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- on mouseDown
- puppetSprite(38, 1)
- set the memberNum of sprite 38 to the number of member "QUIT ON"
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 38 to the number of member "QUIT OFF"
- updateStage()
- puppetSprite(38, 0)
- set the timeoutScript to EMPTY
- SetReturn()
- go("QUIT")
- end
-